Singleton
Ensure a class has only one instance, and provide a global point of access to it.
Interview Prep
25 Gang of Four patterns - Creational, Structural, and Behavioral. Each with intent, code examples, and interview angles.
6 patterns
How objects are created - control instantiation, hide complexity, avoid direct new calls.
Ensure a class has only one instance, and provide a global point of access to it.
Define an interface for creating an object, but let subclasses decide which class to instantiate.
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
Separate the construction of a complex object from its representation so the same construction process can create different representations.
Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
Reuse a set of initialized objects kept ready for use rather than creating and destroying on demand.
7 patterns
How objects are composed - build flexible structures from simple parts.
Convert the interface of a class into another interface clients expect. Adapter lets classes work together that could not otherwise because of incompatible interfaces.
Decouple an abstraction from its implementation so that the two can vary independently.
Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.
Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
Use sharing to support large numbers of fine-grained objects efficiently.
Provide a surrogate or placeholder for another object to control access to it.
12 patterns
How objects communicate - define algorithms, delegate responsibilities, manage state.
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
Encapsulate a request as an object, thereby allowing parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations.
Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly.
Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later.
Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.
Provide a default object with do-nothing (no-op) behavior instead of using null, to avoid null checks and NullPointerExceptions.